World

The Drowned Caldera

The whole world of the game is one colossal sunken crater, about 25,600 studs across. It gets deeper toward the middle, and a volcano stands at its centre.

On this page

Depth decides how much light there is and how dangerous it gets. The shape of the caldera decides what the seabed looks like.

Interactive mapThe whole caldera on one screen17 biomes and 79 markers: ports, landmarks and cave entrances. Drawn from the game’s own world data.Open the map

Cross-section

This is the caldera cut from rim to rim. Hover over it, or drag a finger across it, to read the depth of the seabed anywhere.

Sunlit ShallowsTwilight ZoneMidnight Zone05001,0001,5002,0002,500depth, mOtter Mk I · 450 mOtter Mk II · 600 mOtter Mk III · 750 mABCDThe Forgereefreefcentre of the calderarimrim
  • The Rim
  • A · Sunlit Shelf
  • B · Twilight Shelf
  • C · Midnight Slope
  • D · Abyssal Basin
  • The Void

The line is the usual depth of the seabed at that distance from the centre; the pale band shows how much the terrain varies. The vertical scale is stretched about 3.5 times. Drawn from the game’s own height map.

Tiers

The caldera steps down toward its centre. Each step is a ring fault: a wall 260–320 studs high with a ledge on top. Fjords cut back into the upper tier, and a huge natural bridge crosses each one. Detached buttes and sea stacks stand in front of the walls.

The Rim

45–70 m

The reef crest around the whole caldera. Bright and shallow.

Tier A · Sunlit Shelf

185–240 m

Sunlight still reaches down here. The best place to find your feet.

Tier B · Twilight Shelf

500–560 mneeds a Mk II hull

The light is going. From here on you need your lamps.

Tier C · Midnight Slope

860–920 mdeeper than any Otter hull

Full dark. The only light comes from crystals and glowing weed.

Tier D · Abyssal Basin

1,240–1,300 mdeeper than any Otter hull

The floor of the caldera: lava, sulfur and bones. Deeper than any hull can take.

Beyond the Rim · The Void

1,600–2,820 mdeeper than any Otter hull

Past the reef there is no floor. The Void Leviathan hunts here.

Depth zones

Your HUD shows the zone you are in. The zone sets the light, the colour of the water and the fog.

ZoneDepthOtter hull
Sunlit Shallows0–300 mMk I all the way
Twilight Zone300–700 mMk I to 450 mMk II to 600 mMk III all the way
Midnight Zone700–1,100 mMk III to 750 m
The Abyss1,100–1,600 mdeeper than any hull
The Voidbelow 1,600 mdeeper than any hull

The Otter as built reaches 450 m; a fully upgraded hull reaches 750 m. The Midnight Slope and the Abyssal Basin lie deeper than any hull. Depth and pressure explains what happens to the hull down there.

The edge of the world

The map has no invisible walls. At 11,820 studs from the centre, past the rim reef, the floor drops away into the Void. The Void Leviathan hunts there.

What else is out there

Navigation
Start
Submarine
Leviathans
World
The Rim
Rim Reef
The Void
The Void
Mechanics
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