Mechanics

Depth and pressure

Every hull has a crush depth. Below it, pressure buckles the hull — and the deeper you go, the faster.

On this page

How deep you can go is set by your pressure hull. The Otter leaves the dock with a Mk I hull rated to 450 m; hull upgrades take it to 600 m and then 750 m. Depth in the game is measured in metres, and one metre is one stud.

Check any depth

Pick your hull and move the slider to see the zone, what pressure does to you, and which biomes lie at that depth.

Otter hull
Zone
Pressure
Biomes at this depth

What happens below crush depth

  • The hull loses 25 points a second. Every 100 m further down adds the same again.
  • Compartments start to breach (a 10% chance each second) and break down (6% each second). Crew and compartments explains how the crew deals with it.
  • From 120 m above crush depth your HUD counts down with CRUSH DEPTH IN … M. Below it, the HUD reads HULL BREACH.

Depth zones

ZoneDepthOtter hull
Sunlit Shallows0–300 mMk I all the way
Twilight Zone300–700 mMk I to 450 mMk II to 600 mMk III all the way
Midnight Zone700–1,100 mMk III to 750 m
The Abyss1,100–1,600 mdeeper than any hull
The Voidbelow 1,600 mdeeper than any hull

How deep it is where

Sunlit ShallowsTwilight ZoneMidnight Zone05001,0001,5002,0002,500depth, mOtter Mk I · 450 mOtter Mk II · 600 mOtter Mk III · 750 mABCDThe Forgereefreefcentre of the calderarimrim
  • The Rim
  • A · Sunlit Shelf
  • B · Twilight Shelf
  • C · Midnight Slope
  • D · Abyssal Basin
  • The Void

The line is the usual depth of the seabed at that distance from the centre; the pale band shows how much the terrain varies. The vertical scale is stretched about 3.5 times. Drawn from the game’s own height map.

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