Leviathan

Thresher

An armoured sea serpent with a sword for a snout and a glowing scimitar for a tail. It comes up near a sub in open water.

Bite
280 hull
Charge
180 studs/s
Length
≈ 1,490 studs
Drive it off
≈ 5 torpedoes
Thresher
On this page

The Thresher is a roaming leviathan: it has no home. It comes to a sub that has been out in open water for a while, anywhere inside the caldera. It never surfaces near a port, and it leaves a sub that is close to a port alone.

How an encounter goes

  1. Open water2.5–5 min

    How long you sail away from the ports before one turns up.

  2. It surfaces nearby2,000 studs away

    Out of sight. It patrols the area for 2.5–4 min and leaves if nothing catches its interest.

  3. It notices you2.6 s

    It turns toward the sub.

  4. Passes5–9 s

    It swims by on one side, then the other.

  5. The chargeup to 14 s

    A run-up from 750–1,700 studs, reaching 180 studs/s. A bite takes 280 hull.

  6. Through and round3.5 + 9 s

    It shoots past and lines up again.

  7. It leavesafter 2 bites

    It has had its fill and swims off. The next one comes no sooner than 4–8 min later.

What it sees and hears

seesblind zonehears500 studsbow ↑
  • Sight — 1,300 studs, within ±110° of its bow. It cannot see behind itself.
  • Hearing — 1,000 studs all round. It only hears a sub that is moving: a stopped sub is silent.
  • Point blank — 260 studs: this close it notices anything.
  • The white line is its body at the same scale (1,490 studs). Your Otter, at 35 studs, would be smaller than a dot here.

Can you outrun it?

slower than youfaster than youOtter at full speed · 62 studs/s (80 with a Mk III engine)
Patrol
60
Pursuit
100
Charge
180
Speeds in studs per second. You cannot outrun a charge in a straight line: turn hard, go quiet, or get out of its sight.

On patrol it is a touch slower than an Otter, but its charge is nearly three times an Otter’s top speed. It needs a run-up for that: it only charges from 750–1,700 studs away, and only when you are in front of its bow (within ±30°).

It can reach a sub at the surface too: a charge comes up as shallow as 14 m.

How to survive

  • Stay close. Inside its turning circle it has no room to build up a charge.
  • Shoot. It has 1,600 health. When it is down to 20%, it swims away. That is about 5 hits.
  • Freeze and get out of its sight, so that it loses interest.

Size

Void Leviathan≈ 5,950 studs170× the length of the Otter
Thresher≈ 1,490 studs43× the length of the Otter
Kraken≈ 1,390 studs40× the length of the Otter
Otter — that is you.35 studs
Everything at one scale, seen from the side. Leviathan lengths are measured from the game’s models; the sub is drawn as a speck because at this scale that is what it is.
In the game: a Thresher over the lava fields
In the game: a Thresher over the lava fields
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