Mechanics

Collisions

Your hull feels every touch. Damage depends not on how fast the sub is going, but on how squarely you hit.

On this page

Slide along a wall, even at full speed, and you take almost no damage. Drive straight into it and the hull takes a heavy blow. Only the part of your speed that points into the wall counts.

Calculator

Set the speed and the angle to get the damage, worked out with the game’s own formula.

Hull damage0

Impact speed
Hits until destroyed

Thresholds

  • Up to 6 studs/s: a soft touch. The sub just settles against the surface.
  • Up to 20 studs/s: a bounce with no damage.
  • Over 42 studs/s: a heavy crash. The alarm sounds, and compartments can catch fire or flood (see Crew and compartments).

Damage grows faster than speed: a hit at 45 studs/s hurts almost three times as much as one at 30.

Impact speedDamageShare of hullWhat happens
10 studs/s00%Bounce, no damage
20 studs/s00%Bounce, no damage
25 studs/s81%Hit: the hull is damaged
30 studs/s162%Hit: the hull is damaged
40 studs/s364%Hit: the hull is damaged
45 studs/s465%Heavy crash: alarm, compartments can catch fire or flood
50 studs/s586%Heavy crash: alarm, compartments can catch fire or flood
60 studs/s828%Heavy crash: alarm, compartments can catch fire or flood
70 studs/s11011%Heavy crash: alarm, compartments can catch fire or flood

What else a hit does

  • The sub is knocked back, and its bow swings round along the obstacle.
  • Push straight against a wall and the engine bogs down. In a glancing hit the sub keeps sliding along the wall.
  • If the sub ends up inside the rock, it is pushed gently back out.
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